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Moonbreaker

Moonbreaker is a turn-based strategy.
Joining the project late, I Established and was the main driver for the design of automated texturing workflows to increase productivity for future artists to join the project.

producing look dev scene exploration to explore the visuals, to learn what does or doesn't work, workflow explorations, miniature flock and surface materials, and contributing to some of the default character skins in the game using the ingame painting tool